Call for Participation

Workshops


Deadlines

  • May 28, 2007: Workshop proposal submissions due
  • Early July, 2007: Notification of workshop proposal acceptance
  • November 4-7, 2007: Group 2007 Conference

Workshop proposal submissions are closed. Please see individual workshop homepages for submission deadlines for each workshop.


Accepted Workshops

Submission dates and links to workshop homepages coming soon.

Research Directions for Social Computing (workshop homepage)

The term social computing is used regularly to describe research projects, technology systems, conference sessions, and even research groups, but what are the research questions and strategies that will help move forward a deep understand of social computing? Many researchers are addressing questions in this area, yet often under the rubric of other disciplines. Thus, the commonalities - the causes, effects, and motivations- in the human and technological factors underlying social computing systems are at the heart of the research directions we are searching for with this workshop. For example, a psychological factor relevant to many social computing environments concerns self-representations in online profiles: how accurate are they and how aware are people of self-presentation factors in these environments. A more sociological, or perhaps economic, issue is to understand the impact of "prosumerism": in an era of user-generated content, what are the effects on media outlets and society in general of so many information sources that people may avoid entirely traditional media staples like world affairs? How can we pull together a research effort cohesive, effective, and large-scale enough both to address these and similar questions and to understand the relationships between them? Finally, because social computing as a research field is still coming into its own, we hope this workshop will be not just a meeting of the minds, but will contribute to a roadmap for more organized research, funding, and publication activities going forward.

Scott Counts, Microsoft Research, USA
Cliff Lamp, Michigan State University, USA
Contact: [email protected]

Collaboration in Online Games (workshop homepage)

This workshop is intended to provide a forum for discussion of research related to collaboration in online games. People spend hours per day participating in online collaborative games. Games such as World of Warcraft attract tens of thousands of users playing in a single environment. Corporate use of virtual worlds like Second Life and "serious games" to support such diverse areas such as healthcare, policy-making, corporate management, and military training are blurring the lines between games and work. There is also the potential for migration of technologies from existing collaboration environments to games to better support game playing, and the overall game experience of collaborative games. In addition, games are also creating new techniques and metaphors for collaboration, which could transition to more traditional collaboration environments. We invite both position and working papers that address topics such as understanding collaborative behavior in games, developing new collaborative capabilities, understanding the relationship to behavior in the world, and how to better use gaming platforms as the basis for collaboration research. Computer scientists, social scientists, and game designers are all invited to participate. The workshop will be a full day, with short presentations and demonstrations, as well as more general discussion around shared topics of interest.

Steven Poltrock, Boeing Phantom Works, USA
Mark Handel, Boeing Phantom Works, USA
Peter Waggett, IBM Hursley, UK
Contact: [email protected]

The Ninth International Workshop on Collaborative Editing Systems (workshop homepage)

The Web is becoming a global read-write information space where billions of people share their knowledge and resources. The need for supporting mass collaboration is manifested by the increasing popularity of wiki and weblog systems. However, these tools provide limited functionalities for collaborative authoring of shared documents. Collaborative editing investigates different aspects for supporting groups of people in the authoring process of a set of shared documents over a computer network. The design of collaborative editors includes both technical and social issues. Among technical issues we mention consistency maintenance, group undo, access control, and awareness.

This year the workshop will concentrate on web-based collaborative editing technologies and applications. The evolution of the web and the continuous expansion of network ubiquity facilitate the collaboration between people from different places and therefore a growing interest for web tools supporting collaboration is manifested. We look for contributions regarding concurrency control, awareness and conflict handling solutions that could be adapted for the collaboration over the web. We are also interested in solutions adapted for mass collaboration gathering contributions of a large user community. Empirical studies on usage and requirements of collaborative web-tools as well as applications of these tools for various domains such as e-learning and software engineering are welcomed.

David Chen, Griffith University, Australia
Clarence (Skip) Ellis, University of Colorado, USA
Ning Gu, Fudan University, Shanghai, China
Claudia Ignat, INRIA Lorraine, France (primary contact)
Du Li, Nokia Research Center, Palo Alto, California
Pascal Molli, Nancy-University, INRIA Lorraine, France
Moira Norrie, ETH Zurich, Switzerland
Gérald Oster,Nancy-University, INRIA Lorraine, France
Haifeng Shen, Nanyang Technological University, Singapore
Chengzheng Sun, Nanyang Technological University, Singapore
Contact: [email protected]

Visual communication environments and distributed intense collaboration (cancelled!)

Sorry, this workshop has been cancelled. Please contact organizers for more information.

Intense collaboration usually involves synchronous, often time-critical, tightly coupled activities. People collaborating in these environments are often co-located because supporting intense collaboration between distributed persons is very challenging. Large meetings require acute and timely coordination as well as efficient technology applications to maintain individual and group engagement. With falling prices for videoconferencing and digital video equipment, a growing array of web services for video, and higher bandwidth available to offices and homes in both urban and rural areas, visual communication over the Internet or other broadband networks is increasingly accessible to support intense group collaboration.

In this workshop we will explore the technology and the theories and methods for understanding how to support intense collaboration more effectively. We want to build a cross-disciplinary community of researchers and practitioners in academia and industry to foster collaboration and coordination of future research efforts. The workshop addresses two linked research directions within the area of remote collaboration. First, we would like to discuss new concepts, tools, research approaches and results from studies that enable us to get further insights into this type of collaboration and the associated research challenges. The second research focus is visual communication, a crucial element of collaboration. We would first like to identify the state of the art in synchronous, asynchronous and combined visual communication environments to support group collaboration.

Bruno Emond, NRC-IIT, Canada
Susan O'Donnell, NRC-IIT, Canada
Janice Singer, NRC-IIT, Canada
Mary Milliken, NRC-IIT, Canada
Markus Rittenbruch, National ICT Australia
Cara Stitzlein, CSIRO ICT Centre, Australia
Anja Wessels, CSIRO ICT Centre, Australia
Contact: [email protected], [email protected]


Workshop Proposals

A workshop proposal should not exceed 4 pages. The proposal must contain a title, goals, and plan for the workshop. The proposal should also discuss the organizers' backgrounds, a profile of participants sought, how the workshop will be advertised, the maximum number of participants, the planned duration (half-day/full-day) and the audio/visual equipment needed.

Workshop submissions are due May 28st at 24:00 PST. Workshop submissions should be e-mailed to the Workshop Co-Chairs at [email protected]. All submissions will be acknowledged by email. The review process will be completed in time for accepted workshops to be advertised in the acceptance notifications for papers and notes.


Workshop Co-Chairs

Jesus Favela
CICESE Research Center

A.J. Brush
Microsoft Research